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Jan. 18th, 2010 06:27 pm
windyhurrice: (Default)
[personal profile] windyhurrice
Sorry for lack of comments again ^^;

I hope you're all well my flist! *huggles*

I hope these few weeks won't be a nightmare for me...

I'm doing character rigging for my group project - which people kept scaring me that it's really hard and more difficult than modelling - it's between either me or another student to do either modelling or rigging.

Both of us didn't mind which and since we were indecisive, we decided with the flip of a coin. I choose Queen Elizabeth (The guy said the Tails looked like rigging) and he's the one that flipped it - and now I got stuck with rigging 8D;

Maybe God wants me to do rigging - since I believe Modelling is something that can be learn easily(?) compared to rigging. (I'm a greedy person, I wanna learn both but we don't have that much time.)

Maybe I will do character modelling for my final project XD;

Talk later - I'm off to get this essay done ^^;

(no subject)

Date: 2010-01-18 07:08 pm (UTC)
From: [identity profile] elenniel.livejournal.com
I'll be frank: I absolutely HATED rigging. I found it the hardest part of all, and so did a good many of my animation classmates back in my undergrad. There were lots who were good at modelling, texturing (my personal specialty - back then, anyway), animating... But I can't remember more than 2 people in my class of 40 or so who were actually great at rigging. The rest of us had to slave away for weeks to get it right and we'd usually discover more rigging problems while animating, which drove us nuts and back to the rigging stage.(This may, of course, be due to the fact that we were a bunch of overambitious would-be animators who unwisely chose to work with human or humanoid characters. 8D )

I remember I was animating a scene for my final project in which one character gets off the chair and walks around the table. Getting up was fine, but once the character got a couple of steps forward, I realised with absolute horror that the lower half of the body was lagging behind the upper half, and twisting strangely to boot. My groupmate in charge of rigging (poor guy) had to re-do the rig completely because we had no idea what the problem was.

I hope you don't run into the same nightmares. Good luck! ^^

(no subject)

Date: 2010-01-18 07:26 pm (UTC)
From: [identity profile] windyhurrice.livejournal.com
Oh Gawd you're scaring me lol! XD;
But thanks for the heads up I shall expect the worse so I don't get a heart attack soon.
And what is easier than rigging a human character? o_O; Four-legged animals would be more of a nightmare too no? *faints*

Well, I'll be screwed, for I'm doing one rig for two characters (Well hopefully game character rigs won't be that complex) and then we'll have to discover what kind of animation we need to do so I'd know what kind of rig we'll need 8D;

(no subject)

Date: 2010-01-18 11:04 pm (UTC)
From: [identity profile] elenniel.livejournal.com
what is easier than rigging a human character?
Probably a table lamp. Or anything without extraneous limbs and faces and that won't need to or be able to move in a complex manner. (...which pretty much does limit you to inanimate objects. 8D )

A very "basic" humanoid rig for us already involved about 70+ bones, and the bone er... whatchamacallit... the bones' "effective zones" (I can't remember the right term anymore) tend overlap a lot and cause all sorts of delightful issues. A lot of manual tweaking involved. (I suddenly recall having to paint and re-paint the stupid bone weights on the models. Superbly annoying.)
Then once that's done we mostly went on to rig external spline controllers so as to control the model like a puppet instead of keying every bone individually. The face obviously required external controls because you don't want to be keyframing every vertex. 8D

But then your major isn't exactly animation (...is it?) so you probably won't have to be as detailed as I had to be back then. :D

(no subject)

Date: 2010-01-18 08:31 pm (UTC)
From: [identity profile] maiyeng.livejournal.com
Yes! We're doing just fine~! *^w^*

3D animation is an alien territory with me. So I'm not really sure what rigging is. ^^; But I wish you the best of luck on it in the coming weeks!

Also, hope you get the essay done!

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August 2010

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